As the Producer and Director of Xibalba, I led a five-person student team over three months to create a haunting, mythology-rich game that won Best Student Game at Spilprisen 2025, the national awards show of the Danish game industry. Inspired by my journey through the Actun Tunichil Muknal cave in Belize, the legendary gateway to the Maya underworld, I developed the concept, creative vision, and production pipeline that guided the project from ideation to final showcase.
Beyond leading the team, I contributed across nearly every department as Audio Lead, Art Director, Game and Narrative Designer, Voice Actor, Researcher, and Translator. One of my proudest contributions was translating our script into ancient Mayan through scholarly texts and linguistic reconstructions, then voicing and recording all the Mayan dialogue myself to help create a more authentic and immersive experience.
Xibalba blends nostalgic aesthetics, atmospheric horror, puzzle-solving, and mythology-driven storytelling. I am proud of how I unified the team around a clear creative vision, fostered close collaboration, and helped bring a deeply personal narrative experience to life, leading to public recognition at Copenhagen Gaming Week and a featured booth at Nordic Game.
At DADIU, Denmark’s national game development program, I was selected to serve as both Director and Producer for Team 5, a 13-person interdisciplinary student studio. As the only team with a combined lead role, I guided the creative vision while managing production, communication, scope, scheduling, team alignment, and cross-department collaboration.
Our graduation game, Manorism, was developed in just 6 weeks and later featured by Arkaden in its “Best Student Games” article from Copenhagen Gaming Week. Throughout the project, I built team infrastructure, led ideation, defined deliverables, identified bottlenecks, and helped the team recover from difficult production challenges by refocusing our process around trust, shared ownership, and clear communication.
Leading a large team to make 3 games in 3 months was one of the most demanding and formative experiences of my career. It taught me that directing a game is not only about vision, but about listening, adapting, and actively creating the conditions where ambitious work and humane collaboration can coexist.
If you’re sensitive to gore, don’t watch The Muffin Man.
Warning: this video is extremely gory!
The Muffin Man was a dream project that my friend and I worked on for two years. It was inspired by all the cheesy, ultra-gory horror movies we watched together as teenagers. I was the Sound Supervisor and directed all audio, including the narration, music, sound design, and sound editing. I also made the ‘Muffinomicon’ book and oven effigy props. Last, but certainly not least, I’m the guy whose head is blended up by the Muffin Man.
In 2019 it went on to win Best Short at Filmquest and the Brooklyn Horror Film Festival, Best Killer at Sin City Horror Fest, Best Horror Trailer at Oregon Scream Week, Best International Short at Night of Horror Tienen, and Best of the Fest at the Simply Weird Film Festival.
Intranet sites require a password: my initials + “portfolio” (one word).
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